Born to do Math 148 - Hidden Infinities and the Rules of Information
Scott Douglas Jacobsen & Rick Rosner
December 8, 2019
[Beginning of recorded material]
Scott Douglas Jacobsen: Jacobsen: In terms of hidden infinities, could the dimensionality vary based on the amount of precision of each moment?
Rick Rosner: Nope, probably because the amount of freedom that increasing amounts of missing information can give you.
Jacobsen: What is the upper limit to that?
Rosner: The way information works in a self-consistent system. I would guess, it has to be locally 3-dimensional. Unless, you've engineered a special space that doesn't work according to the rules of information, like a simulated world, where you want your characters to live. You could build a 4-dimensional video game.
It would be hard to picture on the screen. You could have the characters battling each other in a 4-dimensional space. But the space has been specifically constructed from the game and is not governed by the rules of information.
Jacobsen: How do the rules of information in that space, where a) a universe for the mechanical philosophy as dead and b) there are non-local effects?
Rosner: It is a fake world. That world isn't built from the information. That world is a simulated world built within a video game. You can give it whatever physics you want. You can even have some approximation of whatever you picture as multiply dimensional time.
But as you work through the game, you can build worlds, where time works weirdly. But it is all simulated. In the natural world, I think things are generally 3-dimensional. We have 3 spatial dimensions and 1-time dimension.
Discussing variations in dimension is getting caught up in mathematical extrapolation and doesn't have anything to do with the deeper questions about operating in the world, which has the rules that we are operating in.
Let's talk about how this effects the experience of time to have increasing abilities to predict the future, and whether that influences the linear experience of time. To do something with time, where time works normally, you need a succession of moments.
Anything that is not a succession of moments is a different game and is not exactly a time-based game. Maybe, I'm wrong, but I think the more interesting thing is what the world looks like if you can extrapolate possible futures with greater and greater power.
We can predict a great deal about the world that we're in now. But there are plenty of things that we can't predict, like the behaviour of the people we encounter or dealing with traffic. We can predict the physics of everything.
We can't predict individual events governed by other people's actions. We get better and better at predicting weather. I don't have any good answers for this. But I wonder how the experience of time will be changed when we have greater and greater knowledge, which equals greater and greater predictive knowledge.
Where under linear time, we have no choice but to move along with the flow of time, from moment to moment. Each choice that we make is locked in to the next or subsequent moment. Everything we do is locked in time. We deal with the consequences of the actions of each previous moment.
[End of recorded material]Rick Rosner: Nope, probably because the amount of freedom that increasing amounts of missing information can give you.
Jacobsen: What is the upper limit to that?
Rosner: The way information works in a self-consistent system. I would guess, it has to be locally 3-dimensional. Unless, you've engineered a special space that doesn't work according to the rules of information, like a simulated world, where you want your characters to live. You could build a 4-dimensional video game.
It would be hard to picture on the screen. You could have the characters battling each other in a 4-dimensional space. But the space has been specifically constructed from the game and is not governed by the rules of information.
Jacobsen: How do the rules of information in that space, where a) a universe for the mechanical philosophy as dead and b) there are non-local effects?
Rosner: It is a fake world. That world isn't built from the information. That world is a simulated world built within a video game. You can give it whatever physics you want. You can even have some approximation of whatever you picture as multiply dimensional time.
But as you work through the game, you can build worlds, where time works weirdly. But it is all simulated. In the natural world, I think things are generally 3-dimensional. We have 3 spatial dimensions and 1-time dimension.
Discussing variations in dimension is getting caught up in mathematical extrapolation and doesn't have anything to do with the deeper questions about operating in the world, which has the rules that we are operating in.
Let's talk about how this effects the experience of time to have increasing abilities to predict the future, and whether that influences the linear experience of time. To do something with time, where time works normally, you need a succession of moments.
Anything that is not a succession of moments is a different game and is not exactly a time-based game. Maybe, I'm wrong, but I think the more interesting thing is what the world looks like if you can extrapolate possible futures with greater and greater power.
We can predict a great deal about the world that we're in now. But there are plenty of things that we can't predict, like the behaviour of the people we encounter or dealing with traffic. We can predict the physics of everything.
We can't predict individual events governed by other people's actions. We get better and better at predicting weather. I don't have any good answers for this. But I wonder how the experience of time will be changed when we have greater and greater knowledge, which equals greater and greater predictive knowledge.
Where under linear time, we have no choice but to move along with the flow of time, from moment to moment. Each choice that we make is locked in to the next or subsequent moment. Everything we do is locked in time. We deal with the consequences of the actions of each previous moment.
Authors[1]
American Television Writer
(Updated July 25, 2019)
*High range testing (HRT) should be taken with honest skepticism grounded in the limited empirical development of the field at present, even in spite of honest and sincere efforts. If a higher general intelligence score, then the greater the variability in, and margin of error in, the general intelligence scores because of the greater rarity in the population.*
According to some semi-reputable sources gathered in a listing here, Rick G. Rosner may have among America's, North America's, and the world’s highest measured IQs at or above 190 (S.D. 15)/196 (S.D. 16) based on several high range test performances created by Christopher Harding, Jason Betts, Paul Cooijmans, and Ronald Hoeflin. He earned 12 years of college credit in less than a year and graduated with the equivalent of 8 majors. He has received 8 Writers Guild Awards and Emmy nominations, and was titled 2013 North American Genius of the Year by The World Genius Directory with the main "Genius" listing here.
He has written for Remote Control, Crank Yankers, The Man Show, The Emmys, The Grammys, and Jimmy Kimmel Live!. He worked as a bouncer, a nude art model, a roller-skating waiter, and a stripper. In a television commercial, Domino’s Pizza named him the "World’s Smartest Man." The commercial was taken off the air after Subway sandwiches issued a cease-and-desist. He was named "Best Bouncer" in the Denver Area, Colorado, by Westwood Magazine.
Rosner spent much of the late Disco Era as an undercover high school student. In addition, he spent 25 years as a bar bouncer and American fake ID-catcher, and 25+ years as a stripper, and nearly 30 years as a writer for more than 2,500 hours of network television. Errol Morris featured Rosner in the interview series entitled First Person, where some of this history was covered by Morris. He came in second, or lost, on Jeopardy!, sued Who Wants to Be a Millionaire? over a flawed question and lost the lawsuit. He won one game and lost one game on Are You Smarter Than a Drunk Person? (He was drunk). Finally, he spent 37+ years working on a time-invariant variation of the Big Bang Theory.
Currently, Rosner sits tweeting in a bathrobe (winter) or a towel (summer). He lives in Los Angeles, California with his wife, dog, and goldfish. He and his wife have a daughter. You can send him money or questions at LanceVersusRick@Gmail.Com, or a direct message via Twitter, or find him on LinkedIn, or see him on YouTube.
Scott Douglas Jacobsen
Editor-in-Chief, In-Sight Publishing
Scott.D.Jacobsen@Gmail.Com
(Updated September 28, 2016)
Scott Douglas Jacobsen founded In-Sight: Independent Interview-Based Journal and In-Sight Publishing. He authored/co-authored some e-books, free or low-cost. If you want to contact Scott: Scott.D.Jacobsen@Gmail.com.
Endnotes
[1] Four format points for the session article:
- Bold text following “Scott Douglas Jacobsen:” or “Jacobsen:” is Scott Douglas Jacobsen & non-bold text following “Rick Rosner:” or “Rosner:” is Rick Rosner.
- Session article conducted, transcribed, edited, formatted, and published by Scott.
- Footnotes & in-text citations in the interview & references after the interview.
- This session article has been edited for clarity and readability.
For further information on the formatting guidelines incorporated into this document, please see the following documents:
- American Psychological Association. (2010). Citation Guide: APA. Retrieved from http://www.lib.sfu.ca/system/files/28281/APA6CitationGuideSFUv3.pdf.
- Humble, A. (n.d.). Guide to Transcribing. Retrieved from http://www.msvu.ca/site/media/msvu/Transcription%20Guide.pdf.
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